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Two Legends

Don't rip Two Legends right now.

−45%

$202.40 sealed → $111.12 EV  |  EV/pack: $4.63

Even the best product loses −$91.28 on average.

If you must open something: Two Legends Booster Box loses the least at −$91.28.

Prices just now · EV just now · Medium confidence

Best product to check

Two Legends Booster Box

MSRP $95.76 • Market price $202.40 • Return −45%

Check sealed price on TCGPlayer →
Manga Rare: 1 in 588TR: 1 in 286Special Rare: 1 in 143SEC: 1 in 24See full pull rates →
Looking for a better rip? Carrying On His Will leads at +88%

Set EV History

Recent movement in set-level EV based on current pricing and pull-rate assumptions.

EV Trend

EV per pack and best product return over time.

Best Sealed Products

Browse the current set products sorted by return, price, and market EV.

All 3 Products

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Chase Cards

What you could pull from this set, ranked by value.

Deep Dives

Expandable sections for the EV math, pull-rate tables, and editorial FAQ.

The Math — EV Breakdown & Pull Rates
Open the dedicated pull rates page →
Alternate Art(AA)$1.35/pack
Cards24
Avg Value$16.31
Pull Rate8.30%
Range$2.43$59.29
Manga Rare(MR)$1.12/pack
Cards1
Avg Value$658.86
Pull Rate0.17%
Range$658.86$658.86
Special Rare(SP)$1.08/pack
Cards6
Avg Value$153.79
Pull Rate0.70%
Range$58.87$317.20
TR(TR)$0.47/pack
Cards1
Avg Value$134.40
Pull Rate0.35%
Range$134.40$134.40
SR(SR)$0.35/pack
Cards10
Avg Value$1.06
Pull Rate33.30%
Range$0.30$3.77
SEC(SEC)$0.19/pack
Cards2
Avg Value$4.55
Pull Rate4.17%
Range$2.91$6.19
L(L)$0.07/pack
Cards6
Avg Value$0.14
Pull Rate50.00%
Range$0.10$0.17
Total EV / Pack$4.63
Medium Confidence1,000 packs sampled
Special Rare(SP)0.70%
Odds: 1 in 143
Sample: 1,000
Manga Rare(MR)0.17%
Odds: 1 in 588
Sample: 1,000
Alternate Art(AA)8.30%
Odds: 1 in 12
Sample: 1,000
TR(TR)0.35%
Odds: 1 in 286
Sample: 1,000
L(L)50.00%
Odds: 1 in 2
Sample: 1,000
SR(SR)33.30%
Odds: 1 in 3
Sample: 1,000
SEC(SEC)4.17%
Odds: 1 in 24
Sample: 1,000

Sources: https://cardcosmos.de/en/blogs/news/one-piece-card-game-pull-rates-hitrates-der-japanischen-edition, https://cardgamer.com/games/one-piece-card-game-rarities/, https://tcgking.nl/blogs/collecting/all-one-piece-tcg-rarities-explained, https://tcgking.nl/blogs/gameplay/complete-list-of-one-piece-tcg-sp-special-rare-cards

Frequently Asked Questions
Is Two Legends worth opening?
At current market prices, Two Legends Booster Box loses $91.28 on average. You are better off keeping it sealed or buying singles directly.
What is the EV of a Two Legends booster pack?
The expected value of a single Two Legends booster pack is $4.63 based on current TCGPlayer market prices and community pull rate data.
What is the MSRP for Two Legends products?
Two Legends Booster Box launched at $95.76 MSRP. Compare that to the current sealed market price of $202.40 to see how far Two Legends pricing has moved from retail.
What are the best cards to pull in Two Legends?
The most valuable cards in Two Legends are Silvers Rayleigh (Parallel) (Manga) ($658.86), Monkey.D.Luffy (TR) ($134.40), Portgas.D.Ace (SP) ($317.20).
How often do you pull a chase card in Two Legends?
Pull rates are based on 1,000 pack openings from community sources. See the pull rate table below for exact odds per rarity tier.
What is the best Two Legends product to buy?
Based on current EV calculations, Two Legends Booster Box offers the best return at −45% (−$91.28). It contains 24 packs and is priced at $202.40.
How often are Two Legends prices updated?
All prices are updated daily at 21:00 UTC using TCGPlayer market prices via TCGCSV. EV calculations refresh automatically with each price update.
What is cash-out EV for Two Legends?
Cash-out EV is the expected value after marketplace fees, shipping, and liquidity discounts. We apply a 0.64x multiplier to market EV. For Two Legends Booster Box, cash-out EV is $71.12 versus $111.12 market EV.
How do pull rates work for Two Legends?
Pull rates represent the probability of pulling each rarity tier from a single booster pack. They are based on 1,000 community pack openings. Each rarity tier has a different pull rate — higher rarities are harder to pull but typically more valuable.

As of March 2026, Two Legends products lose an average of $35.45 (−50%) based on current TCGPlayer market prices and community-sourced pull rate data from 1,000+ pack openings.

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